Product modelling
Accurate geometry built from CAD, spec sheets or reference photography, with the tolerance for accuracy agreed rather than assumed.
3D & Immersive Visualization
A single accurate 3D asset produces listing renders, lifestyle scenes, configurator views, AR and try-on — from one build rather than a shoot per use.
3D changes the economics of product imagery for ranges with many variants. Model the product once and every colourway, configuration and context becomes a render rather than a shoot — and the same asset carries into AR and try-on.
It is not free. The modelling is real work and the accuracy depends on what you can supply: CAD is best, spec sheets and comprehensive photography are workable, three catalogue images are usually not.
StaffCloud builds the assets and produces the outputs, and will tell you where 3D does not pay. For a small range with stable photography it frequently does not, and saying so is more useful than selling it.
Accurate geometry built from CAD, spec sheets or reference photography, with the tolerance for accuracy agreed rather than assumed.
Surface, finish and material behaviour built so renders read as the real product rather than as a plausible plastic version of it.
Listing, lifestyle and configuration renders produced from the model to each channel's specification.
Assets optimised for web and AR delivery, where file size and polygon budget decide whether the experience works on a phone.
Renders checked against the real product by someone looking for the differences, because a subtly wrong render is a returns problem.
Source files and optimised derivatives delivered as yours, so the asset outlives the engagement.
What you can supply and what accuracy that supports. This step honestly determines the quality ceiling and it is better said at the start.
One product modelled and reviewed against the physical item, so the standard is agreed on something real.
Range modelled and rendered to the agreed standard, with accuracy review on each asset.
Web and AR derivatives produced, and source files handed over.
Many variants, frequent new contexts, or an AR need. Not a small stable range that photographs well.
The pod works inside your stack. These are the systems this team uses day to day — if yours is not listed, we will learn it.
2 capabilities, each staffed and documented separately. Pick the one closest to the work you need covered.
3D product modeling service and photoreal rendering for listings, configurators and ads, built from your photos, spec sheets or CAD files.
Explore this serviceAR product visualization service and virtual try-on content production, with optimised 3D assets for web AR, Shopify and social try-on.
Explore this serviceThe things worth knowing before the first call.
Describe the workload in a sentence and we will point you at the right team — or tell you honestly if it is not something we should take on.
Ask usThey help a great deal and are not required. CAD gives dimensional accuracy for free; without it we work from spec sheets and photography, and the achievable accuracy is lower. We will tell you which you are getting.
Per image, eventually, on ranges with many variants. On a small stable range it usually is not, and we would rather say that than sell a build that does not pay back.
As accurate as your references support, and the pilot establishes that against the real product. Accuracy claims made before seeing your references are not worth much.
You do, source files included. An asset you cannot take elsewhere is a rental, and that is not what this should be.
Yes, with optimisation — AR has real polygon and file-size budgets, so the delivery asset is a derivative of the master rather than the master itself.
Covered on the AR page. It is more constrained than general AR: the platforms have specific requirements and not every product category is well served by it yet.
Tell us the workload
We will map the roles, the hours and the cost, and come back within one working day.
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